The Use of Multimedia in English Teaching
What is Multimedia?
Multimedia is the use of computers to present text, graphics, video, animation, and sound in an integrated way.
Components of Multimedia
Multimedia is composed of various components: Text, graphics, animation, sound, and video.
The Setting of Multimedia Classroom
1. MPC-multimedia personal computer
2. VCD/DVD player-video compound disk/digital video disk
3. Amplifier and Hi-Fi acoustic system
4. Overhead/slide projector
5. Screen/curtain
6. Projecting apparatus
7. The Internet access
8. Cassette tape recorder
The Necessity of Multimedia in English Teaching
- The Necessity of development of Modern Educational Technology
- The Needs of Quality Education
- The Needs of Students' Cognitive Mental
The Multimedia Teaching
Advantages
- Arousing the students' interest.
- Improving students' self-learning ability.
- Improving students' innovative ability.
- Cultivating students communication skill.
- Increasing classroom capacity.
- Arousing the students' interest.
- Improving students' self-learning ability.
- Improving students' innovative ability.
- Cultivating students communication skill.
- Increasing classroom capacity.
Disadvantages
- Confusion.
- Performance on behalf of the lead.
- Lack of special skills.
- Over-use of multimedia.
- Lack of interaction between teachers and students.
- Confusion.
- Performance on behalf of the lead.
- Lack of special skills.
- Over-use of multimedia.
- Lack of interaction between teachers and students.
Strategies for Using Multimedia
- Combining Modern Teaching Methods With Traditional Teaching Methods
- Viewing Multimedia as the Assistance to Teaching
- Building the Ideal Relationship Between Teachers and Students
- Combining Modern Teaching Methods With Traditional Teaching Methods
- Viewing Multimedia as the Assistance to Teaching
- Building the Ideal Relationship Between Teachers and Students
The Principles of Multimedia-Assisted Teaching
1. Scientific principles.
2. Subsidiary principles.
3. Interactivity principles.
4. Combination principles.
1. Scientific principles.
2. Subsidiary principles.
3. Interactivity principles.
4. Combination principles.
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